![]() Time Limit: Alongside prisons where you can take your time to escape, some levels are out of the ordinary holdings where you have to escape from within a time limit, often from something transporting you somewhere else.Santa's Sweatshop: Similar to the DLC "Santa's Sweatshop" from the previous game, "Santa's Shakedown" is included for free in this one, and has you as an elf trying to escape Santa's complex.The USS Anomaly is a prison space station.You aren't allowed to go anywhere outside of your cell, while the ship moves towards doom. The HMS Orca can be considered a literal version.The ending cutscene reveals it was transporting the player to Fort Tundra. Air Force Con is a giant airplane that also serves as a prison.Prisons Are Gymnasiums: Every prison (except for player-created ones) will have at least one gym for the player to work out.Besides the name, there are a few potential escapes that pay homage to The Great Escape. Despite that it's just a shirt-and-pants combo that makes no attempt to hide your (often vibrantly flamboyant) face. Paper-Thin Disguise: Wearing Guard or Infirmary outfits will allow you to snoop around drawing only minimal suspicion unless you stay in the guards' line of sight for a LONG time.Likewise, if you're knocked out, you will simply faint and a medic will carry you back to the infirmary. ![]() KO'ing someone brings up an inventory UI where you can choose to loot items off of them, but you have to be quick - once the medics pick them up, they're back to the infirmary. However, the mechanics have been completely revamped. Mad Scientist: The warden in the "Wicked Ward" DLC.As well as being an obvious Continuity Nod to Center Perks from the first game, it has polite guards, good food, and a social area. Luxury Prison Suite: Center Perks 2.0.Lock Down: Reaching 5 stars on the Security Level note see the Wanted Meter entry will immediately prompt a loud alarm and flashing red sirens along with the lockdown music, release of SWAT guards, and dogs.They are released at the 2-star and 4-star Security Level, but they move faster than inmates and cannot be attacked. It's a prison set in the Siberian tundra and it's perpetually snowing. The Gulag: Fort Tundra qualifies as this.Great Escape: The entire point of the game, of course, but Escapists 2 bumps it up with a number of level-specific escape conditions that harken back to famous escape schemes of old,.Being knocked out will result in a medic taking you to the infirmary. Fade to Black: Averted, unlike the first game.However, they do not attack unless a lockdown is present. Evil-Detecting Dog: Dogs can sniff out contraband - this will cause your heat to reach 100% instantly.But it's easy enough to win back their trust by gifting them random (non-contraband) items lifted from other inmates or their desks. ![]() ![]()
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